KUROWARE
Ghost In The Graveyard
• Currently In Development
• Team Project Development:
- – Project Manager & Programmer
- – Co-Programmer & Level Designer
- – 3D Artist & Animation Creator
• Hide & Seek Style Gameplay
• Universal Render Pipeline
• Enemy Utilizes Nav Mesh Agent AI
• Unity Game Engine
• Programmed in C#
• Coming to PC & Mobile
KURO TACTICS
• Solo Indie Development
• Grid Based Turn Based
• Inventory System
• Enemy AI Controller
• Unity Game Engine
• Programmed in C#
• Launched on Steam
• Available on PC

Kuro TD
• Solo Indie Development
• Tower Defense Game
• Archer, Cannon & Mage Towers
• 5 Tower Upgrades each
• Human, Orc, Elf & Undead Enemies
• Unity Game Engine
• Programmed in C#
• Launched on Itch.IO
• Available on PC

FOCUS COUNTER
Task Manager
•Sharpen your focus
•Built in Pomodoro Timer
•Auto Save & Track your progress
•Auto Generate a daily goal
• Available on PC

Kuroware Prototypes!
Open World
A quick Example of using mass generated Terrain tools.
THis sample could easily turn into an open world exploration game.
Kuro Ranger
A concept that was inspired by Zelda: Wind Waker
I prototyped a 3D third person Low Poly adventure game where a ranger has to arch down his enemies with multiple different power ups such as Fire, Lightning and Holy Arrows!
Kuro RPG
A demostration of a fully operational RPG that includes an inventory system and characrer click based movement