A quick Example of using mass generated Terrain tools.
THis sample could easily turn into an open world exploration game.
A concept that was inspired by Zelda: Wind Waker
I prototyped a 3D third person Low Poly adventure game where a ranger has to arch down his enemies with multiple different power ups such as Fire, Lightning and Holy Arrows!
A demostration of a fully operational RPG that includes an inventory system and characrer click based movement